![]() In the hierarchy under the Objects tab, you should see Cube, Sphere, and Boolean Objects. For this particular tutorial, you will use Booleans to cut spheres out of your cube to create indented dots (this is the default setting).ĥ. The Boolean feature allows you to cut objects out of other objects and to combine objects so that they intersect with each other. In the main menu, go to Objects>Modeling>Boole to create a Boolean. In the Attributes Manager, highlight the Object tab and change the radius to 30 (Picture 3).Ĥ. tab and change the value of the Z position to -150 (Picture 2).ģ. In the Attributes Manager, highlight the Coord. Though it may not be visible at first, there will be a sphere in your viewport.Ģ. In the main menu, go to Objects>Primitive>Sphere. Side 1, however, is the easiest to create because it does not require an array.ġ. You will add dots to each side using sphere primitives, arrays, and booleans. This is where the die begins to get tricky. If necessary, you can always go back and redo parts of this tutorial. Remember that it is okay to make mistakes. If you are using a Mac, use the Apple key in place of Ctrl. Note: If at any time you make a mistake in your modeling, you can always undo your work by hitting Ctrl-Z on the keyboard and Ctrl-Y to redo. You should now have a rounded cube as seen below. Click on the box next to the word Fillet to give the cube rounded edges (Picture 2). Set the Size values of X, Y, and Z to 250 (Picture 2).ģ. Make sure that the tab labeled Object is highlighted. In the lower right hand corner of your screen, there should be a window labeled Attributes which contains four separate tabs: Basic, Coord., Object, and Phong. In the Objects tab (located on the right side of your screen) a Cube object should also appear.Ģ. You should see a cube appear in the viewport. In the tool bar directly below the main menu, click the icon that has a picture of a light blue cube. ![]() Start by creating a rounded cube using a cube primitive:ġ. For example, hair will automatically swoosh and sway as you move your character around and making thousands of objects collide with each other only takes a few mouse clicks to set up.Once you are in the correct layout, you can begin modeling your die. ![]() Generating advanced 3D effects such as hair is surprisingly easy and fast, with Cinema 4D doing much of the work for you. Network rendering allows you to take advantage of all computers on your network to help render your animations faster.ĭespite being designed for advanced 3D, the extra tools found in Cinema 4D Studio are still designed to be user-friendly and intuitive. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. Cinema 4D Studio's character tools make it easy to create character rigs and advanced character animations. The result is that CINEMA 4D Studio can tackle any project you throw at it with ease. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.Īs well as containing all of the features found in Cinema 4D Prime, Visualize and Broadcast, Cinema 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering. Cinema 4D Studio is the very best that Maxon has to offer for professional 3D artists.
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